Discord leagues
10 Mans on Discord: Queues, Balanced Teams and Elo
Ten people, two teams drawn fresh every match, and a rating whose only job is to make the draw fair.
A 10-man night is the smallest complete competitive format there is. Ten people are around, they want a real match instead of solo queue, and by midnight it is over. Nothing carries to next week except who won and a number that moved — no roster, no fixture list, no standings anyone has to maintain.
That absence is the whole design constraint. Because the teams are destroyed at the end of every match, there is nothing durable for a team rating to describe, so the rating has to attach to the player. And because the teams are rebuilt from scratch at the start of every match, the single thing that decides whether the night is any good is the quality of the draw.
Which is worth being blunt about, because it is usually blamed on the wrong thing: the draw can only be as good as your pool allows. If your twenty regulars span 900 to 1600, the fairest possible split of any ten of them still has a visible gap, and no balancing setting will close it — the algorithm is choosing between bad options. If they span 150 points, the teams are balanced however you split them. When a night feels lopsided, the lever is who is in the lobby, not the setting that divided it.
The second thing 10 mans need, and the one that quietly kills more of them than unfairness ever does, is bodies at the same time. A night needs its full lobby simultaneously — eight people who are each free on a different evening produce zero matches. Everything below is downstream of those two facts.
Setting up 10 mans
The decisions specific to this format. Everything else follows the general setup guide.
- 1
One queue, one leaderboard, one format
Create the queue with
/queue_versus headlessat your team size and point it at a leaderboard using Player (Specific Format). Headless means the queue is always open and pops the moment it fills — right for a community where people drift in through the evening. Use/queue_versus hostedinstead if your nights are announced, so someone opens a lobby for tonight and it closes when the night ends. Both feed the same ladder; the difference is whether the queue is furniture or an event. - 2
Balanced Teams, and know what you are giving up
Leave Team Formation on Balanced Teams and the bot draws the split that minimises the rating gap. The captain modes (Captains — Highest Elo, Random, Volunteer, Host Picks) are more fun for some groups and are a legitimate choice, but be clear-eyed: captains pick on reputation, and reputation lags reality by roughly a season. Choosing captains means choosing the draft as entertainment over the draw as fairness. Start balanced, switch if your players ask.
- 3
Size the queue to the pool, not to the ideal
A queue that needs ten and reliably gets seven does not run. Two honest options when your pool is thin: drop the team size (a 4v4 night that happens beats a 5v5 night that does not), or set a queue timeout so people are not parked in a lobby that will never fill and stop bothering to join. The number to watch is not how many are in your server, it is how many are online on the same evening.
- 4
Vote the map instead of arguing about it
Attach a map pool and let
/map_voteor a captains-ban mode resolve it. One caution specific to this format: a pool barely larger than the ban count is fully determined — with a four-map pool and two bans per side, the same map survives every single week. If your veto keeps producing the same map, add maps rather than changing the veto mode. - 5
One result, reported from the panel
Results go in through the match panel, or with
/record_matchif the lobby ended messily. Decide before your first night who reports — the winning team, a fixed pair of admins, whoever is fastest — because "everybody can report" and "nobody reported" are the same outcome by Thursday. Every rating on the board is downstream of this one habit. - 6
Make the ladder visible, and make it earned
Set up tier roles with
/tiersso rank shows up in the member list — it is the cheapest retention mechanism the platform has. Pair it with a minimum-matches-to-rank setting on the leaderboard so a visitor who played one night does not appear ranked above regulars on the strength of a single lucky game.
Games that run this
Not a supported-games list — nothing here is title-specific. These are the games whose own setup page has something extra to say about this format.
Valorant
Elo-balanced 10 mans, captain map veto, and a ladder that survives a smurf.
Counter-Strike 2
Pug queues with real veto, MR12-aware rating weight, and auto-recorded results from your own server.
Overwatch 2
A 1-2-2 role lock the queue actually enforces, and a separate rating for every role you play.
Rainbow Six Siege
Customs with a real map ban, series that decide the rating, and a queue that knows what to do with a five-stack.
Also worth reading
Written about the wider problem rather than about this format, but they cover what 10 mans run into.
How to Run Valorant 10 Mans with Elo Rankings on Discord
Set up automated Valorant 10 mans in your Discord server with Elo-balanced teams, map voting, and stat tracking. No more arguing about teams or losing track of who's good.
10 min readCS2 10 Mans: Veto, Variance, and a Leaderboard That Survives MR12
Running your own CS2 pugs means making decisions Premier makes for you — which veto format, how to seed new players, and how to stop a 13-11 scoreline moving ratings like a 13-2. Here's how to configure each one.
9 min readHow to Set Up Matchmaking Queues in Your Discord Server
Set up automated matchmaking for Valorant customs (or any competitive game) in your Discord server. Players join a queue, the bot balances teams by Elo, and the match starts. No coordination needed.
6 min readThe Attribution Problem: Rating Individual Players in Team Games
A 5v5 win is one bit of information split five ways. How Elo assigns individual credit from a team result, why the naive even split is wrong, and what you can and can't fix with stats.
8 min read10 Mans on Discord — FAQ
The questions communities ask before setting this up.
How many people do I need before 10 mans work?
Balanced teams or captains drafting?
Do 10 mans need their own leaderboard if we also run other formats?
One bad night just tanked someone. Is that normal?
Ready to run it?
Team Up is free to start. Add the bot, create a leaderboard, and record your first match — the ladder builds itself from there.
