WolvezUnited
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Discord leagues
One ladder per playlist, or one ladder across all of them — and what each choice costs you.
Rocket League communities almost always start with the same question and almost always answer it wrong on the first attempt: do 1s, 2s and 3s share a ladder, or get their own?
Separate ladders are the intuitive answer, because the playlists genuinely measure different things — a strong 1s player is not automatically a strong 3s player, and everyone who plays knows it. The cost is arithmetic. Split a community of thirty across three boards and you get three boards of maybe ten meaningfully-rated players each, all of which take three times as long to converge and any of which can be topped by someone who played four games.
A shared ladder converges fast and is slightly wrong about everyone. Separate ladders are precisely right about a population too small to be precise about. The useful move is to notice these are not the only two options: Team Up's Player (by Team Size) rating type keeps per-size ratings on a single leaderboard, so you get the split without paying for it in setup or in navigation.
The decisions that are specific to Rocket League. Everything else follows the general setup guide.
One leaderboard, ratings tracked per team size. A player has a 1v1 rating, a 2v2 rating and a 3v3 rating, all on one board, all visible together — and each queue balances on the rating for the size it is running. This is the setup that most Rocket League servers should be running and it is the one almost nobody reaches for unprompted.
Separate boards are worth it when the playlists have genuinely different populations — a 1v1 ladder that runs a weekly tournament with its own regulars, say, rather than the same twenty people rotating through all three sizes. If it is the same people, splitting only makes each board slower to mean anything.
Run a /queue_versus per size (2v2 and 3v3 are where the volume is) and point all of them at the same leaderboard. The rating type handles keeping the numbers apart; there is no reason to duplicate the leaderboard just to duplicate the queue.
If your community has fixed duos or trios that queue as a unit under a name, Team (by Team Size) rates the roster rather than the individuals and is the better fit. For pickup 2s where partners change every night, it is not — rate the players.
A single Rocket League game is five minutes and a coin-flip more often than players like to admit. Setting the queue's competitive format to best-of-3 or best-of-5 makes each rating change rest on a series result, which is both fairer and closer to how your group already plays.
Public communities running Rocket League rankings right now. Anyone can join.
For More Info Click Here: https://wolvezunited.com
The questions communities ask before setting up a Rocket League ladder.
Team Up is free to start. Add the bot, create a leaderboard, and record your first match — the ladder builds itself from there.