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Battle Royale Scrims and Elo Leaderboards on Discord

The result is an ordering, not a winner — placement-and-kill scoring for the block, real ratings underneath it.

Every other game covered here has two sides. A battle royale has twenty, and what comes out of a match is not a winner and a loser but an ordering — which breaks the assumption Elo is built on at the very bottom, because Elo is defined for a pair.

There are two workable answers and most communities only know one. Points — so many for placement, so many per kill, totalled over a block of maps — is what every tournament ruleset in the genre uses, and it is excellent at deciding who won tonight. Ratings, produced by decomposing the placement into one virtual head-to-head per pair of teams, answer a different question: who is actually good.

The difference is sharper than it sounds. Under points, the strongest team in the lobby banks the most points for doing the expected thing. Under a rating, a heavily favoured team winning a lobby it was supposed to win gains almost nothing, while a middling team taking second gains a lot — because the rating is updating a prediction rather than paying out a prize. You can run both, and most serious scrim communities should.

The other thing to accept up front is variance. Landing spot, circle pull and who happens to rotate into you dominate any single match far more than in a 5v5, so a battle royale ladder needs more matches to say anything and deserves a gentler rating curve. It is a volume format, and treating it as one from day one saves a lot of arguing in week three. (If your community also runs the head-to-head modes of the same franchise — Warzone alongside a 4v4 scrim scene — that side is configured entirely differently and is covered on the Call of Duty page.)

Setting up your Battle Royale leaderboard

The decisions that are specific to Battle Royale. Everything else follows the general setup guide.

  1. 1

    Score the block, not the map

    Set the queue's Match Format to Cumulative over N rounds — five or six maps is the usual scrim block — and set the round label to "Map" so the scoreboard reads the way your players talk. Cumulative is the format the rest of this configuration depends on; on Single Match the per-round scoring options do not appear.

  2. 2

    Placement points plus kill points, the way your ruleset already works

    Under Configure Cumulative Scoring, set the per-round mode to Placement Points and enter your placement table. Kills go in as a cumulative stat definitionKill=1 awards a point per kill, and you get up to five such stats, so damage or revives can count too if your ruleset says they do. This reproduces an ALGS-style points sheet without a spreadsheet.

  3. 3

    Decide separately what moves the rating

    Rating Mode (per series) is a distinct axis from the points above, and it fires once at the end of the block. Leave it on Elo Rating to have the ladder measure skill while the points decide the night, or use Elo Rating + Stat Points if you want kills to feed the rating directly. Running points as the standings and Elo as the ladder is the configuration most communities actually want.

  4. 4

    Record the placements you genuinely know

    A twenty-team lobby has 190 pairwise comparisons in it and you will not have reliable placements for the bottom half. How many you can record depends on the unit: /record_match elo takes ten places, while /record_match team_alias — the one that takes team names — takes twenty-three, so a full lobby fits if your squads are named rosters. Either way, record only the placements you genuinely know and say publicly that you are doing it. Ten meaningful placements describe the field better than fifty noisy ones, and the bottom of a battle royale field is close to noise by construction.

  5. 5

    Rate the teams, or the players, but not both

    For trios with stable rosters, rate the team: the decomposition happens at team level and you skip the attribution problem entirely. For scrims where trios re-form every week, rate the players. What you must not do is record one event as both team results and individual results on the same leaderboard — that moves the same people's ratings twice for one match.

Battle Royale leagues on Team Up

Public communities running Battle Royale rankings right now. Anyone can join.

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Formats you can run

The setup above is what Battle Royale needs. These are the shapes a league can take with it — each has its own decisions about what to rate and what carries between sessions.

Battle Royale guides

Also worth reading

Not specific to Battle Royale, but they cover what Battle Royale ladders run into.

Battle Royale on Discord — FAQ

The questions communities ask before setting up their Battle Royale ladder.

How can Elo work when there is no winner and loser?

By pairwise decomposition. One free-for-all is treated as a set of simultaneous head-to-head matches — you beat everyone you outplaced and lost to everyone who outplaced you — and the resulting deltas are summed, then divided by the number of rated opponents so one event is worth about one match of rating movement rather than N-1.

Can we run a placement-and-kill points sheet like a real tournament?

Yes. A cumulative series with placement points per round and stat definitions for kills reproduces a standard scrim scoring sheet, and it runs alongside the Elo rating rather than instead of it — so the points decide the block and the ladder keeps measuring skill.

Which games does this cover?

Any battle royale — Apex Legends, Fortnite, PUBG and Warzone are the common ones. The configuration genuinely does not differ between them, because what the rating system sees is a placement ordering over teams and that is identical across titles. The differences are inside the game, not inside the ladder.

Ready to rank your Battle Royale community?

Team Up is free to start. Add the bot, create a leaderboard, and record your first match — the ladder builds itself from there.