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- call-of-duty battle-net steam xbox pc-generic psn gamepad kb-mouse
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Discord leagues
GB-shaped 4v4: a Hardpoint-Search-Control rotation in one series, and a ladder for the same twelve people.
Competitive Call of Duty is not one game mode, it is three played back to back. A GB is a Hardpoint, then a Search, then a Control, and calling any one of them "the match" misdescribes what happened — teams routinely drop a Hardpoint and take the series, and everybody involved understands the series is the thing that counts.
That has a direct consequence for a ladder, and it is the decision this page exists to get right: the rating should move once per series, on the series result. Rating each map separately triples the movement, credits a mode specialist for a series they lost, and produces a leaderboard that disagrees with what the room saw.
The second thing that separates Call of Duty from most games here is that the competitive unit is genuinely a team. GB communities are built out of named four-man rosters that have existed longer than any individual ladder — so unlike Valorant 10 mans or CS2 pugs, rating the roster rather than the player is frequently the correct answer rather than the exotic one.
What these communities almost always lack is persistence. Results live in a channel, scroll away, and the question "who is actually the best team here" gets settled by whoever argues hardest. That is the gap a ladder fills, and it does not require changing how anyone already plays.
The decisions that are specific to Call of Duty. Everything else follows the general setup guide.
Build your teams with /team_admin create, rate them with Team Alias (Specific Format) at 4v4, and queue them with /queue_team. That is the stack for a community made of named fours that scrim each other — the team is the competitive unit, rating it sidesteps the attribution problem entirely, and /team_admin set_captain puts result reporting in one person's hands per roster. Switch to Player (Specific Format) only for an open pickup queue where the fours are drawn fresh each night.
Build your map pool with entries that name both halves — Hardpoint — Skidrow, Search — Terminal — because in Call of Duty the mode is at least as much of the competitive decision as the map. Then set Map Voting Strategy to Captains Ban (no reroll) so the veto works the way both captains already expect it to.
Set Match Format to Best Of 3 (or Best Of 5 for a full GB) so the ladder moves once, on the series. This is the single most consequential setting on the queue, and the default — Single Match — is wrong for this game specifically.
Set Ranking & Voting Mode to one of the Unranked options on a practice queue and results are still recorded and still show in match history, but do not move ratings. Communities that skip this end up with a ladder that mostly records who was willing to warm up in public.
/config tiers grants Discord roles by rating band, which is what turns a leaderboard into something people see without visiting a page. Pair it with a season rollover on whatever cadence your community's attention actually has — for a scrim scene that is usually six to eight weeks, not a year. If your server also runs Warzone, that is a placement format rather than a head-to-head one — see the battle royale setup guide.
Public communities running Call of Duty rankings right now. Anyone can join.
Ayo, come play shitter
The home of competitive Call of Duty. Queue into 4v4 8s, find Ranked teammates, schedule scrims, find teams and free agents, and discover leagues and tournaments — all in one community.
The setup above is what Call of Duty needs. These are the shapes a league can take with it — each has its own decisions about what to rate and what carries between sessions.
Not specific to Call of Duty, but they cover what Call of Duty ladders run into.
The questions communities ask before setting up their Call of Duty ladder.
Team Up is free to start. Add the bot, create a leaderboard, and record your first match — the ladder builds itself from there.