Riftbound Vendetta en: English
Ranked online queues to practice from home. Ranks reset once all new cards from the next set are revealed (new season).
Discord leagues
Swiss rounds, best-of-3 matches and a weekly store night, with standings and ratings that carry from week to week.
Riftbound, Riot Games' League of Legends trading card game, is played the way most card games are played competitively: one on one, best-of-3 matches, Swiss rounds, and at bigger events a cut to an elimination bracket. Riot's own weekly store program, Nexus Nights, runs on that shape, and most community events copy it.
That shape is what a Discord community needs software for. Swiss pairings depend on the previous round's results, so someone has to pair round 2 after round 1 is in, give the bye in an odd field, and keep the standings straight when a player leaves after round 3. A spreadsheet handles one night of eight players. It stops working by the third week of a league, when everyone wants to know who is on top over the whole month and not just tonight.
Team Up does both halves. The event is a tournament with Swiss rounds, check-in, an optional top cut and a live message in your Discord. The season is a leaderboard that every reported match feeds. The night decides tonight's winner; the leaderboard remembers the rest.
The decisions that are specific to Riftbound. Everything else follows the general setup guide.
Create a Swiss tournament on the dashboard and set the number of rounds. Round 1 pairs by seed, each later round is paired the moment the previous one is fully reported, rematches are avoided, and an odd field gets a bye that counts as a win. Standings order by points, then Buchholz (the combined points of everyone you played), then head-to-head. Many card-game events break ties on opponents' match-win percentage instead. The two usually agree, but if your event rules name a tiebreak, say which one you use.
For a larger event, make Swiss the first stage of a two-stage tournament: the top players after the Swiss rounds advance to a single or double elimination playoff, drawn automatically when the last Swiss match is reported. For a weekly night of eight to twelve players, plain Swiss with no cut is usually the better fit.
A tournament match records one result, the match winner, and that is what moves the standings and Elo. On the dashboard you can add the game score (2-1, 2-0) and a note, and a Swiss match can also be recorded as a draw (half a point each) or skipped. In Discord, an admin uses the Report result button on the tournament message, which records the winner only.
Open a check-in window before the start, scheduled or by hand on the night. Players check in with a button on the tournament's Discord message or on its public page, and when you start you can drop whoever didn't, so nobody is paired against an empty seat. Mid-event, Drop keeps a player out of later Swiss rounds while keeping the results they already earned.
Link the tournament to a leaderboard and every reported match also updates Elo, which seeds next week's event and gives the league a standing that survives one bad night. Keep one leaderboard per format: Constructed and Sealed are different skills, and one rating across both mostly measures which format a player turned up for. Duplicate copies a tournament to the same time next week, so a weekly night takes one click to set up again.
For games outside the weekly night, a 1v1 /queue_versus with its format set to Best Of 3 pairs whoever is online and rates the series, not each game. /challenge lets a player call out a specific opponent. Point both at the leaderboard your tournaments use and it all counts toward one standing.
/tournaments display posts the event to a channel and keeps that message current: registration and check-in before the start, then the current matchups and the standings or bracket as images after every result. The tournament's Flyer tab makes a poster to announce it, and its public page shows the standings to anyone, no Discord needed.
Public communities running Riftbound rankings right now. Anyone can join.
Ranked online queues to practice from home. Ranks reset once all new cards from the next set are revealed (new season).
YOU SHOULD ITS CLOSED COMMUNITY LEAGUE ONLY FOR TRUE LIMERS
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Torneio do grupo discord RiftBoound - CG
New on Explore
Nothing above is specific to Riftbound: Swiss rounds, best-of-3 matches and a weekly league work the same way for any one-on-one card game. Each link opens the league directory filtered to that game.
The setup above is what Riftbound needs. These are the shapes a league can take with it — each has its own decisions about what to rate and what carries between sessions.
Not specific to Riftbound, but they cover what Riftbound ladders run into.
A step-by-step guide to running a tournament in your Discord server: choosing a format, seeding players fairly, managing brackets and keeping it fun.
8 min readSeasons stop a league going stale. The hard part is how much rating carries over: four carryover modes, and how to roll over without losing history.
9 min readRules fail when they need a judgement call at the moment everyone is angry. How to write league rules that decide themselves: dodges, no-shows, disputes.
11 min readThe questions communities ask before setting up their Riftbound ladder.
Team Up is free to start. Add the bot, create a leaderboard, and record your first match — the ladder builds itself from there.